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OS X Programming | buy it XOR don't buy it
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Advanced Mac OS X Programming (2nd Edition of Core Mac OS X & Unix Programming)List Price: $69.99 Sale Price: $39.99 Average Rating: ![]() |
There are several other books on programming for Mac OS X, but none of them comtain explanations of how to leverage the powerful underlying technologies. This book goes down to the real nitty-gritty of multi-threading, interprocess communication, networking, performance tuning, distributed objects, queues, Bonjour, authentication, the keychain, and directory services. The tools are also covered: gcc, gdb, subversion, Shark, and Saturn.
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Cocoa Programming for Mac OS X For DummiesList Price: $34.99 Sale Price: $5.26 Average Rating: ![]() |
Cocoa programming is not only the favored development environment for Mac OS X, it’s also a primary tool for creating iPhone and iPod Touch software. That makes this a great time to learn Cocoa, and Cocoa Programming for Mac OS X For Dummies is the ideal place to start! This book gives you a solid foundation in Cocoa and the unusual syntax of Objective-C. You’ll learn what’s new in Cocoa frameworks and create an application step by step. For example, you can: See how Xcode underlies your applications as the main component of Apple’s IDE Examine the basics of the Objective-C language, the elements of a Cocoa interface, and object-oriented programming Use Xcode and Interface Builder Spruce up your apps with audio, video, Internet features, stylized text, and more Create applications with the stunning graphics for which Macs are famous See how to build apps with multiple documents and even executables that aren’t traditional Mac apps Use all the exciting new Cocoa features Work with Cocoa numbers, arrays, Booleans, and dates Build document-based applications Simplify with key-value coding The better you understand Cocoa programming, the better the applications you can create for Mac OS X, iPhone, and iPod Touch. Cocoa Programming for Mac OS X For Dummies makes it easy and fun! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
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Beginning Mac OS X ProgrammingList Price: $39.99 Sale Price: $3.78 Average Rating: ![]() |
Beginning Mac OS X Programming Every Mac OS X system comes with all the essentials required for programming: free development tools, resources, and utilities. However, finding the place to begin may be challenging, especially if you have no prior development knowledge. This comprehensive guide offers you an ideal starting point to writing programs on Mac OS X, with coverage of the latest release - 1.4 "Tiger." With its hands-on approach, the book examines a particular element and then presents step-by-step instructions that walk you through how to use that element when programming. You'll quickly learn how to efficiently start writing programs on Mac OS X using languages such as C, Objective-C(r), and AppleScript(r), technologies such as Carbon(r) and Cocoa(r), and other Unix tools. In addition, you'll discover techniques for incorporating the languages in order to create seamless applications. All the while, you can follow along on your own system so that you'll be prepared to apply your new Mac OS X skills to real-world projects. What you will learn from this book The major role the new Xcode plays in streamlining Mac OS X development The process for designing a graphical user interface on Mac OS X that conforms to Apple's guidelines How to write programs in the C and Objective-C programming languages The various scripting languages available on the Mac OS X system and what tasks each one is best suited to perform How to write shell scripts that interact with pre-installed command-line tools Who this book is for This book is for novice programmers who want to get started writing programs that run on Mac OS X. Experienced programmers who are new to the Mac will also find this book to be a useful overview of the Mac development environment. Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.
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Cocoa(R) Programming for Mac(R) OS X (3rd Edition)List Price: $49.99 Sale Price: $27.42 Average Rating: ![]() |
The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers. “Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.” —Scott Stevenson, www.theocacao.com “This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.” —Tim Burks, software developer and creator of the Nu programming language, www.programming.nu “If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.” —Kevin H. Spencer, Apple Certified Technical Coordinator If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer. Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code. Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.
Suitable for anyone with a little C/C++ programming experience who wants to create software for the newest Mac platform, Cocoa Programming for Max OS X provides a slickly packaged and approachable tutorial that will get you started creating state-of-the-art Mac programs. The smart presentation style and easy-to-understood code examples help make this text an excellent resource. (It also helps that Aaron Hillegass is a truly engaging writer.) He first explains how the legacy NeXTSTEP platform has evolved into Cocoa on the Mac OS X. Beginning with short examples illustrating the actual Cocoa tools in action, the author gets you started with simple programs for a random-number generator, a raise calculator, and other comprehensible examples. Rather than just listing APIs and classes, the emphasis is on hands-on Cocoa development. An early standout section provides a nice tour of essential Objective-C features you'll need to know to use Cocoa effectively. This book covers the several dozen built-in Cocoa controls, from basic text and buttons to more advanced widgets (including lists and tables). Subsequent sections look at user interface design (using the Interface Builder to create nib files) and how to add programmatic processing behind the visual layout. Along the way, the author introduces coverage of essential Cocoa APIs for strings, arrays, and dictionaries. Later chapters look at saving and loading documents (and user defaults) and how to tap the powerful graphics abilities available in Cocoa. (Besides image and basic drawing, there are short sections on PDF support and printing.) More advanced user interface features get their due by the end of the book, including cutting and pasting data through the Cocoa pasteboard and also adding drag-and-drop support. Final sections look at creating new controls for use with the Interface Builder palette, and, briefly, how to use Java with Cocoa (an option that the author doesn't necessarily recommend). Throughout this text, the author provides more advanced, challenging problems at the end of each chapter for the "more curious" reader. This approach keeps beginners from getting lost in the details of Cocoa development, but gives the more advanced reader something more to do. While there are comparably fewer books on Mac OS X compared to other platforms, readers are lucky to have this one available. Anyone who wants to get onboard with Cocoa development will be well served by this title. It's a fine tutorial that earns high marks for its approachable, clear examples and an excellent presentation by an author who knows his stuff and, better yet, knows how to teach it to others. --Richard Dragan Topics covered: Brief history of the Mac platform (from NeXTSTEP to Mac OS X), basic Cocoa development in Objective-C, using Project Builder and Interface Builder tools, tutorial to Objective-C (instances, variables, using classes, arrays and other containers, custom classes), the Objective-C debugger, basic Cocoa controls (building user interfaces), tables and data sources, event handling and delegates, archiving documents (encoding and decoding, saving and loading documents), Nib files, window panels, saving and retrieving user defaults (including using dictionary classes), notifications (observers and more on delegates), alert panels, localization (including string tables, a English and French example, the nibtool utility), custom views and drawing, drawing images and mouse events (plus coordinates systems and autoscrolling views), responders and keyboard events, fonts and strings (including attributed strings and PDF support), pasteboards and nil-targeted actions, using Objective-C categories (a code reuse feature), drag-and-drop support, timers, sheets and drawers, formatting strings, printing support, on-the-fly menu updating, text editing with text views, basic tutorial for using Java with Cocoa, and custom Interface Builder palettes (and inspectors).
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Beginning Mac OS X ProgrammingList Price: $39.99 Average Rating: ![]() |
Beginning Mac OS X Programming Every Mac OS X system comes with all the essentials required for programming: free development tools, resources, and utilities. However, finding the place to begin may be challenging, especially if you have no prior development knowledge. This comprehensive guide offers you an ideal starting point to writing programs on Mac OS X, with coverage of the latest release - 1.4 "Tiger." With its hands-on approach, the book examines a particular element and then presents step-by-step instructions that walk you through how to use that element when programming. You'll quickly learn how to efficiently start writing programs on Mac OS X using languages such as C, Objective-C(r), and AppleScript(r), technologies such as Carbon(r) and Cocoa(r), and other Unix tools. In addition, you'll discover techniques for incorporating the languages in order to create seamless applications. All the while, you can follow along on your own system so that you'll be prepared to apply your new Mac OS X skills to real-world projects. What you will learn from this book The major role the new Xcode plays in streamlining Mac OS X development The process for designing a graphical user interface on Mac OS X that conforms to Apple's guidelines How to write programs in the C and Objective-C programming languages The various scripting languages available on the Mac OS X system and what tasks each one is best suited to perform How to write shell scripts that interact with pre-installed command-line tools Who this book is for This book is for novice programmers who want to get started writing programs that run on Mac OS X. Experienced programmers who are new to the Mac will also find this book to be a useful overview of the Mac development environment. Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.
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Apple Training Series: Mac OS X Server Essentials v10.6: A Guide to Using and Supporting Mac OS X Server v10.6List Price: $64.99 Sale Price: $39.78 Average Rating: ![]() |
The only Apple-certified book on Mac OS X Server v10.6, this comprehensive reference takes support technicians and ardent Mac users deep inside this server operating system, covering everything from networking technologies to service administration, customizing users and groups, command-line service equivalents, and more. Keyed to the learning objectives of the Apple Certified Technical Coordinator certification exam, the lessons in this self-paced volume serve as a perfect supplement to Apple’s own training class and a first-rate primer for computer support personnel who need to support and maintain Mac OS X Server as part of their jobs. Self-quizzes reinforce lessons.The Apple Training Series serves as both a self-paced learning tool and the official curriculum for the Mac OS X and Mac OS X Server certification programs.
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Beginning Mac OS X Snow Leopard ProgrammingList Price: $39.99 Sale Price: $20.64 Average Rating: ![]() |
A solid introduction to programming on the Mac OS X Snow Leopard platform The Mac OS X Snow Leopard system comes with everything you need in its complete set of development tools and resources. However, finding where to begin can be challenging. This book serves as an ideal starting point for programming on the Mac OS X Snow Leopard platform. Step-by-step instructions walk you through the details of each featured example so that you can type them out, run them, and even figure out how to debug them when they don't work right. Taking into account that there is usually more than one way to do something when programming, the authors encourage you to experiment with a variety of solutions. This approach enables you to efficiently start writing programs in Mac OS X Snow Leopard using myriad languages and put those languages together in order to create seamless applications. Coverage Includes: The Mac OS X Environment Developer Tools Xcode Interface Builder The C Language The Objective-C Language An Introduction to Cocoa Document-Based Cocoa Applications Core Data–Based Cocoa Applications An Overview of Scripting Languages The Bash Shell AppleScript and AppleScriptObjC Javascript, Dashboard, and Dashcode Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
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Getting StartED with Mac OS X LeopardList Price: $24.99 Sale Price: $0.01 Average Rating: ![]() |
This book offers a simple to read, fast way to discover all that's new in Mac OS X Leopard, and how to make the most of it, whether you are new to the Mac, or simply upgrading from a previous version of Mac OS X. New additions to the operating system are showcased, including the changes to the Dock and Finder, and new features such as Stacks, Cover Flow, and Quick View introduced, before the book moves on to give a basic guide to using the Mac—creating folders, moving files, installing applications, and burning CDs, for example. Communication and organization are covered with chapters on Mail and iChat, including information on how to get the most of the latest features such as creating to-do items, and reading RSS feeds in Mail, and sharing screens in iChat. There are chapters that cover Spaces and Time Machine, perhaps the most talked about feature in this release of Mac OS X. iLife is fully dealt with, with discrete chapters on iTunes, iPhoto, iMovie and iDVD, and GarageBand, followed with a chapter on iWeb showing how to share your creations, and using Front Row to be entertained by them. The final chapters of the book give an overview of some more advanced areas of using a Mac, namely how Mac OS X itself works, and also how to develop for the Mac. These chapters are intended only to give a glimpse as to the possibilities—the book is primarily aimed at regular users. A number of appendices conclude the book, one providing a guide to those users who are switching from Windows, and another that contains a useful list of recommended Mac applications for a wide array of uses. In the authors own words "This book isn't a bible or tome about how to do anything and everything with Mac OS X, instead its goal is to introduce the major features of Mac OS X so you can be up and running quickly". Summary of Contents Chapter 1: Mac OS X Leopard's New Features Chapter 2: Mac Basics Chapter 3: Spotlight Chapter 4: Mail Chapter 5: Safari and iChat Chapter 6: Dashboard Chapter 7: Exposé and Spaces Chapter 8: Time Machine Chapter 9: iCal Chapter 10: iTunes Chapter 11: iPhoto Chapter 12: iMovie and iDVD Chapter 13: GarageBand Chapter 14: iWeb Chapter 15: Boot Camp Chapter 16: Front Row and Photo Booth Chapter 17: Working with Accounts Chapter 18: Networking Your Mac Chapter 19: Mac Security Chapter 20: Under the Hood Chapter 21: Developer Tools Appendix A: Switching from Windows to Mac OS X Software Appendix B: The Mac Apps List
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I Spy: Spooky Mansion DeluxeList Price: $29.99 Sale Price: $9.80 Average Rating: ![]() |
I SPY Spooky Mansion Deluxe invites your child on a frightening journey for fun learning activities! Kids will explore ten creepy rooms full of spooky surprises, as they pick up reading and grammar skills.
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Strategy Pack 6 - Virtual Programming Ltd.List Price: $39.95 Sale Price: $29.24 Average Rating: ![]() |
Strategy Pack 6 is a compilation of compelling Mac strategy games from Paradox Interactive. Turn the tide of World War II. Discover the New World. Industrialize your country and colonize continents. Engage in the power struggles of medieval Europe or assume the leadership role of one of the great Asian dynasties. Comprising of Europa Universalis II Crusader Kings Victoria Victoria Revolutions Hearts of Iron 2 and Doomsday it is a strategy gamers dream! Play grand campaigns throughout the ages and play against other Mac gamers on the free Valkyrienet game servers for the ultimate challenge.System Requirements:Mac OSX 10.3.9 or Higher; 400MHz PPC or faster or any Intel Processor; 512 MB MemoryFormat: MAC 10.4 OR LATERUB Genre: ENTERTAINMENT UPC: 832615001055 Manufacturer No: S6MAC
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